Thursday, October 25, 2007

Sleek Design Penetrates High-End Gadgets


If ``big, bold and cheap'' were the keywords drawing in customers in the past, it now seems that ``small and sleek'' is the catch phrase causing consumers to open their wallets to purchase high-end gadgets.

This results in a seemingly endless fine-tuning of design thresholds in all aspects _ from miniaturization and materials to consumers' overall sensory experience.

The so-called ``look and feel'' phrase is being casually tossed about nowadays, yet it sums up the essence of what people seek in their electronic devices, such as handsets and flat panel televisions, and how intimately we now interact with them.

Color, sleek design and sensation are increasingly driving the lucrative consumer electronics market.

Market analysts say design has already become the main differentiator in the highly competitive consumer electronics market, which reflects the increasingly dynamic role of electric items in our daily lives.

``Robust sales of premium phones, including Ultra Edition, played a key role in selling 42.6 million handsets in the third quarter, a quarterly record. This brilliant achievement comes with the strength of our outstanding design,'' said Choi Chang-soo, executive vice president of Samsung Electronics' telecommunication division.

``Samsung has gained worldwide recognition quickly in design,'' he added.

Samsung's latest Ultra Edition II handsets are the outcome of the company's steady design-oriented strategy reflecting consumer demand.

``I was inspired by the recent trend of layered clothing. Each layer covers another and it forms an outline. The phone looks as if it is covering something too. I also tried to show smooth curved lines in the overall look,'' Kim Jin-soo, a senior designer of Samsung Electronics mobile telecommunication team, said in a recent interview with Samsung's newsletter.

``I can say product design constitutes five main categories _ minimalism, soft minimalism, organic minimalism, retro minimalism and emotional expressionism. I think more specified minimal styles will be the main pursuit of product designers, given the increasing number of high-end buyers,'' said Kim Eun-young, a designer from Samsung's mobile team.

Experts say ``minimalism'' implies being pure, restrained, cool and seductive, while ``soft minimalism'' represents discreet and sophisticated. ``Organic minimalism'' explains fluid and sculptural, and ``retro minimalism'' stands for modest, humane and familiar. ``Emotional expressionism,'' which looks somewhat old-fashioned, cites playful and cute.

``But what is important is that such main categories could be incorporated into one main concept _ `sleek','' said Kim Sung-eun, a graduate from Milan-based design school Domus Academy.

The unique and slim design of LG Electronics' minimalist Black Label series enabled emotional interaction with the user and boosted its popularity.

The Chocolate phone, which has drawn keen interest with more than 14 million being sold since its global debut in 2005, resembles a bar of dark chocolate. When it is slid open, its touch sensitive keypad turns red and its LCD screen, which sleeps when not in use, lights up. Another hit, Shine phone's glittering silver mirror exterior also turns into an LCD screen when the keypad slides open.

``We have created a new segment of the market with design,'' said Chang Ma, who is in charge of design strategy at LG's mobile communications division.

`Bordeaux' TV's High Popularity

The sleek and simple concept is not confined to smaller devices.

With a curved base that resembles a crystal wine glass, Samsung's LCD TV, nicknamed ``Bordeaux,'' has been selling like hot cakes around the world as consumers capitalize on its exquisite design as well as quality.

``Do you know why there is speculation that Haier, a Chinese electronics giant, may have copied the incursive design of the Samsung TV? One definite reason is that its design appeals to consumers,'' said a Samsung official who declined to be named.

The robust sales of the TVs, reaching more than 2 million in the six months following its debut, are regarded as the main contribution to Samsung digital media division's brilliant performance in the July-Sept. period.

Samsung will exhibit the industry's slimmest 40-inch full-HD LCD TV at the ``FPD International'' fair in Japan. The fair is one of the three major display exhibitions around the world, and is being held from Oct. 24-26.

``Striking looks, exclusive feel and slim design of high-end electronic gadgets, combined with their uncompromising performance and function, attract fashion-conscious consumers and multimedia enthusiasts,'' said Choi Gee-sung, president of Samsung's telecommunication unit.

Source: The Korea Times, 10/25/07

Thursday, October 18, 2007

Will digital TV leave Matures in the dark?


What's Happening

* When the country switches to DTV, some older Americans may be stranded on the wrong side of the digital divide. The Senate Special Commission on Aging is studying how Matures will be affected when free analog signals cease in February 2009.
* There's reason for concern. Americans 65 and older are far more likely to live in over-the-air households. 61% of those viewers have “no idea” the transition is taking place, according to an American Public Television Society study (SeniorJournal.com 9.17.07).
* To help analog households navigate the switch, the government is offering $40 coupons toward the cost of set-top converter boxes. The Catch-22? To qualify, consumers must have a unique U.S. address, making many nursing home and assisted-living residents ineligible.

WHAT THIS MEANS TO BUSINESS

* It's great that the Senate is spotlighting this issue, but that's only the first step. Matures and other consumers likely to be affected need knowledge in order to maintain control of their media.
* The red tape attached to converter-box coupons could plague the program with Medicare Part D confusion.

Source: Iconoculture, 10/18/07

Viewers keep TVs tuned on


The amount of time U.S. households keep their televisions turned on remains equal to the typical workday.

The Nielsen Company reported Wednesday that television tuning during the 2006-2007 television year was 8 hours and 14 minutes per day, the same amount of time as during the 2005-2006 season, maintaining the record.

Ten years ago, TVs were on an average of 7 hour, 12 minutes each day.

The New York-based company said actual daily viewership was virtually unchanged. The average amount of television watched by individual viewers during the same period was 4 hours and 34 minutes, down 1 minute from the previous year.

A decade ago, the figure was 3 hours, 56 minutes per day.

More and more viewers are also watching programs at their convenience, that is, based on the number of homes with Digital Video Recorders. That figure has grown steadily over the past several years with Nielsen's National People Meter sample showing 20.5 percent of households having the device, up from 17.2 percent in May 2007. When Nielsen began measuring DVR estimates in its samples in January 2006, penetration was estimated to be approximately 8 percent of households.

Source: BizJournals, 10/17/07

Tuesday, October 9, 2007

As boomers go gray, will big money mean better tech?


BOSTON--With software pitches, robots and hands-on video game demonstrations, this year's national AARP convention more closely resembled a consumer electronics show than a meetup of retired people.

It's no secret that people over 50--particularly retirees--with their disposable income and leisure time, are a prime target for consumer goods.

In 2004, people age 50 and older spent, on average, 47.6 percent of their family budget on "nonessentials," according to statistics from the Bureau of Labor. And the number of retirees is growing as the large baby boomer population joins the group.

In July 2006, there were an estimated 89 million people age 50 and over in the U.S., according to the U.S. Census Bureau.

But in the past that group, which traditionally might have had trouble programming a VCR, were of little interest to tech companies.

That's all changed. "This is the first tech-savvy retirement generation...Maybe they didn't grow up with it as a teen and in college, but they have been living with it for the past 15 years," said David Kelly, president and founder of Upside Research, a technology research company based in Newton, Mass.

Companies like Nintendo, Microsoft and others are targeting this lucrative market. For the first time, Nintendo had a booth at the national 2007 AARP conference in Boston, which took place in September. While Wii Fit was introduced at the E3 gaming conference in July, the AARP convention offered the first opportunity for the public to play and test the balance board controller that goes with it. Like Wii Sports, it offers interactive athletics and tracks progress, but the sports in Wii Fit include yoga, stretching, balance exercises and monitoring your body mass index.

Baby boomers will be the first test group for companies on how elderly people interact with digital technology, an important topic to study since, as the AARP likes to say, "100 percent of the population is aging." Today's Second Life "millennials" will someday be octogenarians using tech.

As for the upper end of the mature population, even someone over 70 has likely used a cell phone and has a DVD player instead of a VCR. Many use e-mail and other online services.

In 2006, about 68 percent of people age 50-64 years used the Internet, compared to only about 31 percent in 1998. For the same time span, Internet usage increased from 12 to 53 percent among those age 65 to 74 and from 4 to 24 percent for those 74 years and older, according to a report from the AARP (PDF).

The long lines at the conference to play with Wii Fit and other Wii games, such as Flash Focus and Brain Age 2, showed there is a high level of interest among older people to at least try video games.

"Nintendo changed our company strategy about two years ago to try to go after what we considered an expanding audience. We'll of course still market to (people) under the age of 25, but as an industry it's getting stagnant. So we set off with the DS and Wii to go after expanding from the age of 25 up to 70," said George Harrison, senior vice president of marketing and corporate communications at Nintendo.

Products like that make perfect sense, according to William Gribbons, founder of the Design and Usability Center at Bentley College and director of its human factors and information design program.

"This population is looking to maintain their lifestyle, stay very mobile and age in a way of their own choosing. It's not like 20 years ago, when it was off to the home in retirement," he said.

Something like the Wii, with a controller that uses natural motions through the air, seems like an easy intro into video games. The AARP members testing it out were able to start playing immediately after watching the person ahead of them for only a few minutes.

Other companies seem to agree that what we think of as the traditional video game audience has changed.

Nintendo has partnered with building firm Dell Webb to have its systems incorporated into the club houses and lounges in their over-50 communities. It's also partnered with Norwegian Cruise Lines to make Nintendo available on flat-screen TVs in the ship lounges. The partnership has resulted in some of the ships holding Wii tennis, baseball and bowling tournaments.

"In general, it's not just making hardware easier to use. It's what people could use: self-improvement software...If you look at Wii Fit software, no one would have even considered that to be a video game. We've expanded that," said Harrison.

But while baby boomers and even older people may be conversant in computers, they might not necessarily be savvy enough to set up and customize systems themselves.

"You'll probably see organizations coming out with additional services around the products such as installation and support service customization. Because even though this is the first tech-savvy generation, you will still need help in configuring and optimizing. I think we're already seeing that in the general population with Geek Squad and home theater services like Best Buy is selling," said Kelly.

Google seems to already understand that. At the AARP convention, its representatives were not just registering visitors for Gmail accounts, but taking the time to customize them for people.

Galen Panger, a Google representative, helped retiree Carol Weiss of Cambridge, Mass., set up a Gmail account and customize it to include an alumna e-mail account from her alma mater so she could send e-mail from different addresses.

She admitted that she probably could not have figured out how to set up the extra Gmail features by herself, but she had the same e-mail complaints and needs of any young person.

"I had AT&T and Eudora, then the computer died and with it went everything. Over the summer, I was using AT&T at the library, then I got a new computer and Verizon DSL--I graduated from dial-up--but that AT&T lost all my messages," she said.

She also marveled at the same things early adopters did when they first used a Web-based e-mail application. She said she liked that it offered access from any computer, unlimited storage, searching, the ability to send from multiple e-mail addresses and the same e-mail address for life. She was also keen to be using the latest tech, not one geared toward older people specifically.

"He's telling me that it's popular and this is what the young people use, but is that true? I mean, do you use this?" she said.

Weiss, like most retirees, wants the latest and greatest technology, not a separate, dumbed-down device geared toward them.

The Jitterbug cell phone, with its large buttons and limited features, may have appealed to older people in the past--and even young people who wanted a simple phone--but baby boomers likely won't like a product like that, said Gribbons.

They'll be insulted with inch-and-a-half buttons and demand something stylish, said Gribbons.

At the same time, they'll need aids as their eyesight, hearing and fine motor skills begin to deteriorate over time.
"In 20 or 30 years, you're still going to be at a computer. It's important that (companies) start thinking about this audience now so you can continue doing what you love when that time comes." --Brannon Zahand, lead test engineer, Microsoft

Since they don't want to be put into an "old box" and buy products geared specifically for them, companies will begin to incorporate subtle accessibility features into cutting edge products sold to everyone, according to both Gribbons and Kelly.

New clothes washers and dryers are one example. Complaints from seniors about having to stoop low to retrieve dryer items resulted in the new style of machines where the door is placed higher from the floor, something that has appealed to everyone, not just older users, said Gribbons.

More Web sites are offering an option, embedded on their home page, that allows users to increase font size automatically. While its original intent was to aid older readers, companies are finding that lots of people are using it, said Gribbons.

GPS devices for cars have also increased in size, according to Kelly.

That change was due partly because larger screens have gotten cheaper to make, but also because the manufacturers went from targeting young early adopters to mainstream users, which include older people. The result is that GPS devices are now more usable for everyone, not just the older driving population.

At the AARP convention, Microsoft offered demos of Vista, its latest version of Windows, throughout the day, but with a twist.

"I'm here to show you what you can do if you spend a half hour with Windows Vista, training the computer to hear your voice," said the Microsoft spokesman.

Pandora CEO Tim Westergren demonstrated how to use his company's DIY customizable Internet-radio service. While the questions he got from the AARP crowd were quite different from the young people who attend his Pandora "town meetings," he said the excitement level and general response once he explained the service was the same. People loved that they didn't have to buy music and that it had a simple interface, he said.

More ambitious was Microsoft's Xbox 360 booth with funky black leather couches and a giant flat screen set up with the Xbox 360.

While one Microsoft representative agreed that his grandmother would probably not be playing Halo anytime soon, he insisted that the Xbox 360, with its all-in-one capability directed toward multimedia and communication, is easier for a luddite.

"If you gave a new Xbox to your grandmother and grandfather and gave them the manual, they could have it set up in 10 minutes. Why do they need a DVD player and CD player and TiVo when (they've) got everything here?" said Brannon Zahand, lead software development test engineer on Microsoft's Xbox team.

"Half the problem is the intimidation factor...but if I sent my grandmother this (a USB device) with photos and videos, she just plugs in and presses play. With a PC it would be a little trickier," he said.

He also pointed out that the Xbox can be used to play things like UNO, a classic game a grandparent likely already knows how to play. In the new format, it would allow her to connect with a long-distance grandchild.

"The tech is going to support the life themes that are important to baby boomers," like maintaining independence, mobility and staying connected with family and friends from anywhere you are, said Gribbons."So any degree that tech can serve those life themes, you have a market product...It's like Apple, where we're talking about not just usability but the larger experience," he said.

While the analysts may know their current aging statistics and trends, they both neglected to mention one very key point .

"You know, you forget. In 20 or 30 years, you're still going to be at a computer. It's important that they start thinking about this audience now so you can continue doing what you love when that time comes," said Microsoft's Zahand.

When today's gamers retire they'll still want to play video games and they'll even have more time to do it. But they might need bigger icons or voice recognition or who-knows-what by then, he said.

Source: New York Times, 10/9/07

Thursday, October 4, 2007

Boes Goes HDMI


Two new Lifestyle home theater systems are Bose’s first with HDMI connections, built-in video transcoding and upscaling, and a hideaway media console, which connects with other-brand source components.

The hideaway console makes it possible to hide connected source components because the sources can be controlled from the systems’ supplied RF remote, which also controls a connected TV. As a result, the only visible components in one of the Lifestyle-based home theater system is the TV, small speakers, and a small standalone Bose display with a handful of control buttons.

The two new Lifestyle systems are the V20 and V30 at minimum reselling prices of $1,999 and $2,999, respectively. They are the first Lifestyle systems without integrated music and video sources such as CD player or DVD player, and they give consumers the ability to add any source component they want, including HDMI-connected HD DVD and Blu-ray Disc players. Both systems, however, incorporate an AM/FM tuner.

To control a TV and hidden source components, the supplied RF remote accesses the media console, which contains a database of IR remote commands for multiple brands of A/V equipment. Supplied IR flashers deliver the IR commands to the source components and the TV. The standalone display features buttons to control source selection, volume, mute, and on/off.

The main difference between the two systems is the V30’s use of Bose’s smallest Lifestyle-system speakers, the Jewel Cubes. Both 5.1-channel systems feature two HDMI 1.2a inputs and one HDMI 1.2a output to transport audio and video over the same HDMI cable. They also feature the ability to transcode video from connected composite-, S-, and component-video sources to HDMI and upscale connected video sources up to 1080p.

Other features common to both systems, and available on existing Bose systems, include ADAPTiQ digital room correction and Videostage 5 decoding, which delivers surround sound from stereo and mono sources. Both systems also feature Bose Link, which can be can be used to create a wired two-source, 14-room multiroom-audio network. Audio can be played in remote rooms through Bose Link-equipped systems, including the company’s two-speaker virtual-surround systems, the Wave Music System table radio/CD, radio-only Wave Radio 2, and Roomate one-chassis amplified speaker system sold with RF remote. A $399 wireless transmitter and receiver kit can cut the cord to eight rooms.

The new systems are available in all of the company’s 115 Bose-branded stores, Bose’s web site and toll-free number, and authorized Bose dealers.

In the spring, Bose began offering the VS-2 video-switching accessory to deliver HDMI connectivity and video transcoding/upscaling capabilities to home theater systems built around the company’s current Lifestyle systems.

Source: TWICE, 10/02/07

Monday, October 1, 2007

HOME DEPOT SEIZING SHARE WITH HOLIDAY CARDS


CHICAGO -- As the slumping housing industry drags down the earnings of the home improvement retailers, the big box players will be embroiled in a game of grabbing each other’s market share. Home Depot will try to gain an edge going into the holiday shopping season through a broad gift card initiative that includes rectangular plastic that double as DVDs and holiday themes.

Starting next month, consumers can purchase the pre-paid cards that also feature 25-minute how-to-videos of home improvement tasks like how to hang a ceiling fan, the basics of painting, and installing a faucet. Graphics on the cards will flag one of seven do-it-yourself projects demonstrated by an employee donning the familiar orange Home Depot apron. These cards can cost the vendor about $1.50 each, not including the production expense for the content, compared to about 20 cents for a regular plastic card.

“Consumers know that in-store demos are the cornerstone of our brand so this is not a promotion; it’s a strategic offer that we’re making to our consumers with no up-charge,” said Manish Shrivastava, president of Home Depot Incentives. “We wanted the (gift card) to be a fit for what we stand for and from a brand perspective, it’s a great theme.”

POP designed by MSI, Chicago, will support, and additional advertising is being considered. Richards Group, Dallas, is the agency of record.
Circuit City was among the first national retailers to use the interactive gift cards last year. The store-branded card offered music downloads, a video game, screen savers and a link to a product catalog at circuitcity.com. In May, Circuit City partnered with Disney and rolled a collectible pre-paid card that included a Pirates of the Caribbean: At World’s End movie trailer and a pirate aptitude test.

Serious, a digital publisher with operations in New York, London and Singapore, makes the proprietary cards that have the magnetic stripe for storing value on the front and a hole in the center so it can be played on DVD players, Windows and Mac drives, and game consoles. The cards also feature scratch-off bars with PIN codes on the front to deter fraud.

Home Depot‘s gift card rack also will include Coca-Cola’s Polar Bears. Once activated, the cardholder can redeem the plastic at the store for a free 20-ounce bottle of Coke products. The pre-paid card lineup also will sport religious themes such as a manger scene for Christmas, a menorah for Hanukah and the three wise men for Hispanic customers who celebrate the Epiphany on Jan. 6. Also Uniworld, New York, designed a “Cool Yule” card targeting African American consumers featuring a snowman in a lawn chair.

Although pre-paid cards—a $76 billion business last year, according to the National Retail Federation—have been knocked as the impersonal gift, Shrivastava contends the branded DVD demos and the themes will change that perception for Home Depot cards. Besides, the cards tend to be used rather than sit in a drawer. Homeowners spend 43% of their disposable income on home improvement.

Source: Brandweek, 9/27/07